Creating human hair cheetah3d
![creating human hair cheetah3d creating human hair cheetah3d](https://i.pinimg.com/originals/a8/97/4f/a8974fd2dbbbf84b413cff37f0abe4f5.jpg)
- #CREATING HUMAN HAIR CHEETAH3D HOW TO#
- #CREATING HUMAN HAIR CHEETAH3D SKIN#
- #CREATING HUMAN HAIR CHEETAH3D SOFTWARE#
Unlike more traditional hair creation tools – which have a steep learning curve and take quite a bit of time – HairFarm is pretty easy to pick up and quick to get decent results.īefore I start creating the hair, I gather up references of the hairstyles we need from the photoshoot we do to create our 3D people models. HairFarm is very similar to poly modeling, which is one of the most common modeling systems used in 3D and is something that any 3D artist is familiar with. Usually people want to master that first, and those skills are actually also more fun to learn.! I mean, to be fair, hair only becomes interesting when you get really good at those skills, because having lovely hair on a terrible head seems … weird! Poly modellingīut let’s get back to the process of creating digital hair. Apart from that I think it’s also not as high a priority for people to learn, compared to hard surface modelling (cars, robots & products) or organic modelling and sculpting (humans, creatures & organic shapes).
#CREATING HUMAN HAIR CHEETAH3D SOFTWARE#
That’s probably also the main reason why digital hair modelling is such a niche: it really is a lot of work to get right! It requires a lot of technical knowledge on the software you’re using. By using HairFarm I really learned about the foundations of hair and I better understood how tools like XGen and Ornatrix worked. I didn’t have much experience and it turned out alright, but the one thing it taught me was that this was the tool for the job. With this tool I made my second attempt on creating digital hair with Autumn. Speed was really important for us, because we knew that creating hair can be a sinkhole of time. After a lot of testing we finally found HairFarm that gave good results within a tight deadline. Not something I would like to use a lot anyway.Īt Human Alloy Tristan and I started researching what would be the best way to do this, going through several different software packages. The tool for me was quite inflexible, and hard to control in a lot of ways.
![creating human hair cheetah3d creating human hair cheetah3d](https://i.etsystatic.com/16362888/r/il/d0ddb4/2263402012/il_794xN.2263402012_3gvx.jpg)
Though making it was a very destructive process, meaning that once you’d made an adjustment, it was really hard to undo these adjustments later on. I didn’t want to go all crazy and lose motivation, so short hair seemed like a good start ? She has short hair as you can see in the picture. This woman turned out to be Lupita N’yongo. I made sure I was able to spend a lot of time on the hair to really get into the skills. I decided to give this a try and made a portrait of a really pretty woman. Then Pixologic came with this extra tool in their Zbrush called Fibremesh: a tool to create hair. At the same time it’s extremely important for some characters, so I had really set my mind on wanting to learn these skills. I was trying to hone my character creation skills and hair was always a problem. Becoming a digital hairdresserįor me personally hair has always been one of those holy grails, because it was so hard to master (especially a few years back).
#CREATING HUMAN HAIR CHEETAH3D HOW TO#
That’s when we knew how we could make a difference with Human Alloy: we needed to figure out how to create realistic digital hair, on a tight deadline. They all had ‘realistic hair’ really high on their wish list. It turned out that this frustration was widely shared by different prominent architectural 3D artists we spoke to – like Bertrand Benoit, Johannes Linqdvist and Peter Guthrie. Using these 3D people models always breaks the illusion of the image when they come too close to the camera.
#CREATING HUMAN HAIR CHEETAH3D SKIN#
These models have hair that is part of the mesh and it actually just looks like a glob of hair-colored skin instead of nice real fluffy hair.
![creating human hair cheetah3d creating human hair cheetah3d](https://school.mangoanimate.com/wp-content/uploads/2021/01/06-Blender-300x136.png)
One of the things that really frustrated us when creating realistic illustrations, before we started Human Alloy, was the extreme poor quality of the hair on the models available at that time. If you’re interested in reading more about ‘our’ Kevin and want to see some of his personal work, check out this interview with him. We’ve asked him to share some of his incredible skills in an article on how he creates the digital hair for our 3D people. The artist responsible for the insanely realistic digital hair of Human Alloy’s Premium models is Kevin Beckers.
![creating human hair cheetah3d creating human hair cheetah3d](https://i.pinimg.com/originals/1e/a8/29/1ea82973f7c9dc6ea5512c635dfb9f61.jpg)
By: Kevin Beckers – senior 3D artists at Human Alloy